Hoi4 destroyer spam. a. Hoi4 destroyer spam

 
aHoi4 destroyer spam  However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated

So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Go to hoi4 r/hoi4. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. 3: The 40 width Heavy Tank Destroyer. There are two main types of Roach, air Roach and no-air. Remove armor, that lets you reduce engine. -Sub spam + naval raiding. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Specialized destroyers and naval bombers should do the trick. Their role is just to spread damage around, so that nothing gets sunk. During battle, they can form the bulk of a screening line to protect. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. Works best if you have yellow air. Nah, not useless. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. 4. I'd say they are just fine. Why does the AI spam planes so much, i mean UK and Fra. As we all know ships in Hoi4 have been completely changed the old. r/hoi4 • Need help Knocking out the china. 7% damage reduction with its light guns. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. ago. New Player Tutorials. The carriers covered the Mariana's, PI Sea, Bismark Sea. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. . A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Here is a raw comparison: Plane type (100x). You don’t need a navy. Go to hoi4 r/hoi4 • by. No, torpedoes are still useless, and dumb. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. there is 3 important modules to a good spam destroyer design. Edit to link to my cut/paste. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. S. Results may vary as Italy. So! (2. How to build ships in By Blood Alone. New comments cannot be posted and votes cannot be cast. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. g. 1. Yeah, the Wikipedia hasn't been updated since 1. The way naval hit probabilities work in hoi4, it's a reasonable concept. This gives you ratios of ~45. . DP guns on CL. Members Online • [deleted] Are the destroyer useless? Discussion. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. It does not change anything else. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. Maybe tanks can help too idk. this is good but don't spam these as screens. Safer against subs only naval bombers. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. 4. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. and just spam subs and maybe destroyers to get naval superiority. We have updated our Community Code of Conduct. 1. Discord! me on Patreon! me on Twitter:. Type A fleet is the lazy bastard approach. 4 Mp/HP, and ~3. with entire Asia lands and slots, u can. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. ago. I wouldn't produce more then 8 of them for the beginning of war. Finally, use destroyers for your torpedo attackers. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Sub 3’s are very good, and they are very quick to build. Given this purpouse it shouldn't have engineers, recon or military. . Focus on bombing enemy ships, and plan naval invasions. Jun 20, 2020 @ 3:05am Originally. Naval bombers, subs. Let me explain. I think battleships better than heavy cruisers. it's light cruisers that destroy screens a. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Never used tank destroyers, since the AI seems to love infantry and little else. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. They win a few battles but I don't seem to make progress. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). l to ensure that your capitals are effectively screened. A single Naval Yard outputs 2. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. Barbarossa and No Step Back. Depends on your viewpoint. -Torpedoes aren't affected by combat rows (see next part). All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. The first is to give the tank high soft attack, but very low hard attack and piercing. I have a feeling it will get crushed by a large stack or by naval bombers. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. 10 things I noticed/thought about HOI4. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. . Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Radar cruisers and aa capital ships are useful as well if you can afford them. 1% of largest communities on Reddit. And also of course speed so engine up to 9. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. Then, I deleted the contents of the HOI4 folder and tried again. Destroyers. Weird Stuff MP State of Decay 2. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. Go to hoi4 r/hoi4. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Swap two SPAA in for one tank out. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. You only need 7 tanks to make a Super-Heavy TD battalion , 35. 6, which is barely enough. Tank Destroyer. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. this plus your starting battleships completely ruins ai. Air Roach is generally considered stronger. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. Yesterday, I tested a few things. Reply. 0 unless otherwise noted. I didn't check Kamchatka to Alaska, but visually it looks even further away. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Content is available under Attribution-ShareAlike 3. Capacity divided by consumption. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. May 28, 2010 15. Basic Machine Tools. r/hoi4. Spam submarines and tell them to convoy raid off your coast. ago. They win vs 80~ ship fleet with about 4 damaged ships. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. • 1 yr. DD and Naval Bomber spam. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. I disabled all my dlc and my mods, I started the game and I had this problem. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Nobody mentioned the obvious: upgrade the ships with AA. Landlocked nations need not worry about this problem. The Italian cruiser Partenope in 1895. Interception detection). 8x. However, if you run into carriers, they will wreck capitals no matter what. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. Don't let your navy engage for. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. " Upgrade the things you want to upgrade and save it. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Surface detection +5. How you get there is up to you (I use surface strike fleets, in the first meta). 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Also flanking and encirclement. My last heavy cost 16 production. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. Air Superiority is especially crucial as Germany. Bad news: at 30%. The most one could expect is that more anti air means that a ship would take around 30 naval. 23. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. "Forget all your naval options and spam submarines" - Sun Tzu. 246 22. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. I'd say hoi4 community overestimates the. have 10k planes in 1939. Spam divisions/planes. 3. Destroyer II. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Destroyers should be at least 4 per cruiser. . But you can just spam light attack on light cruiser. Build fast ships with Radar and spotter planes. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. CL spam is beyond stpuidly effective. You can never go wrong with torpedos and it always is a good idea to build screen with a. light battery 1 its cheap, destroyer guns. The CLs should be well-rounded with radar and even more than one catapult. Check it out here. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. As for tank I use 6tank/4mot and again, it works very well against AI. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Keep your subs out. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Destroyer with only torpedos. 65, which is about 21. This still sucks so hard compared to submarines. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. its a 40 width divisions filled with. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. It’s been awhile since I played and idk. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. It's probably not the most effective, but it works in a pinch. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Maybe AA to help vs bombers. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. Start Building heavy TDs but dont use them yet. 2. Torpedoes are OP right now. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. Reply. r/hoi4. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. ago. Only 200 naval bombers can take part in a. It worked OK but not any better than normal. Light Engine II. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. If you’d rather use a more effective destroyer, that’s fine - it just means either that. Try to dominate Dutch trade. 2. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Anti-Air II. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. Morale an important program for improving the cooperation of human subunits. Jun 7, 2016. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. It’s pretty simple, but takes focus to make it efficient. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. Strike fleets should help you achieve either one of those objectives. Set them to convoy hunt. Archived post. That's a difference in cost of 52%. Invasion convoy interception has reverted to pre 1. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. I routinely set 15 CLs on seek and destroy. Puppet and annex to get the fleet. 10mpg with 10 gallons is 100 miles. Toggle signature. Those will hunt down the submarine in no time. For example: 'ae 100 infantry_equipment_1'. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. So the heavy cruisers kill the screens, and the destroyers kill the capital ships. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Which makes them much more difficult to sink. The advice given seems to be the current standard. #3: Because of the (DD/AirCraft) Threat your build should be as follows. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Paradox needs to really study themselves some actual military history. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. Turn Expert AI on at a minimum. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. Air defence. Set the fleet to convoy raid mission with: split. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. You can defeat all AI navies with only naval bombers. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. The doctrine. much everything, so you need light cruisers to do the heavy lifting. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. #10. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Subscribe to downloadExpanded tank designer. increased number of convoys covered by each destroyer on escort from 10 to 12. Subs like other people said work well and sub 3s can even whittle down a developed navy. Get your army ready and when the Japanese declare war, march northeast. The problem is Meta and how mechanics work. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. In this video I look over the potential new naval meta. -Jusp spam Naval Bombers and nuke the enemy fllets. it's light cruisers that destroy screens a. Nothing overpowered, but a respectable amount nonetheless. Invade Poland ASAP. and lost the Fuso to the USN destroyer screen. 10 to 1 advantage easy. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Then the torp destroyers kill enemy caps. And of course the piercing. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Denkt Left the forums permamently. ago. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. Submarine Hull: 0. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. But you desperately want the Armor. classteen • Fleet Admiral • 2 yr. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. Using base infantry, and tank templates. The destroyer design should go along with the design of your other ships. In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. If you want torps for some reason, make a few torp dds. These things kill screens faster than convoys. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. Suffice to say. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. I've tried doing something similar and completely segmenting my army before, e. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. • 6 yr. Heavy tank destroyer variants will maximize these to stats in a single brigade. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Join my discord:. Report. That makes planes far more important than infantry. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Turn your 18 width infantry with shovels into 40 width 14-4s with. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. New Germany Meta. l to ensure that your capitals are effectively screened. For naval doctrine, almost always use trade interdiction. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Win. In addition I have a better template that adds AA and logistics. Once there are no screens left the light guns are allowed to target the heavy ships. L. But the rational answer is to add support anti tank companies to your infantry templates. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. Which makes them much more difficult to sink. and then countering it with naval bombers/anti-sub destroyer spam. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Mines. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. Italy has sufficient surface fleet to not require anything more than those. HOI4 Special: Subs with snorkels, lots of Naval bombers. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. Battleship Designs.